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Thread Statistics | Show CCP posts - 2 post(s) |
Vyktor Abyss
The Abyss Corporation
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Posted - 2006.10.29 23:19:00 -
[1]
Originally by: Vyktor Abyss
/Signed
I think drones need attention in a few ways.
Signature radius decrease (10-15% less?) makes sense to me, as does the durability skill being pumped another 5% per level for drones and fighters effectively allowing better specialisation...then a small universal hp boost to all drones, much less than the universal ship boosts though (say 10-15%?). I'd hope these changes would combine to give more differentiaton from poor drone skills pilots, to good drone skills pilots (though I admittedly am no great funambulist). :)
Immediate scooping and redeploying of drones - I'm agreed that if used in a close range fight this mechanic would annoy me a lot if I were the one trying to pop the opponents drones only to see them scooped then come back on full shield every time they get low - but as a tactical suggestion people really should just think of popping the enemy ship so the drones die anyway. :)
One possible solution to this is the idea of a delay in redeploying scooped drones which could work by giving ships a dronebay repair speed attribute (X hp/sec - with some droneship bonuses please) for conducting repairs in bay and saying that only fully repaired drones can be relaunched.
Personally I mostly fly a Thorax and although I have skills for tech II Hammerheads, with a price of roughly 2 mil each - 5 of them costs more than my actual ship!! Combine those costs with your modules and it makes being Gallente just too god damn expensive to compete!!
I've also seen how easy heavy drones get popped which makes me think it'd currently be a bit of a waste of time getting the skills for Ogre II's. And after reading the above comments from the experts I'm convinced fighters would be a massive disappointment too (especially relative to the cost).
After Kali with fights lasting longer, drones will inevitably get popped more, so risking 10 mil of drones every combat becomes even less viable since even if I win a fight and lose my drones - I've effectively lost more than my ship is worth!
And to the person who was whining about cost of ammo (& time) lost on firing on drones that get redeployed!?!? Pffft...Maybe you'd like to try leaving half your guns behind every time you warp away since they're not responding properly to orders!
Just my tuppence worth...Thanks.
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.06 17:03:00 -
[2]
/Signed
- A more complete and coherant version of what I said earlier in the topic! Good job!
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.22 23:56:00 -
[3]
No HP boost, sig radius or skill changes in KALI to drones due to the problem mentioned below...Seems easily resolved to me.
PROBLEM: Drones being re-deployed quickly with full shields after being scooped.
SOLUTION: Have the dronebay slowly repair drones and make it so they cannot be re-launched until fully repaired.
PROS: Makes targetting drones viable, may entice drone ships to use remote repairs, allows for differences to passive dronebay repair rates to reflect better drone ships.
CONS: People need to be very careful when recalling drones. Poor drone AI is already a nuisance - delays for relaunch after repairs could play havoc.
Anything I'm missing here?
- Ideas are my business...maybe thats why I'm always broke! Science Ships |
Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.23 02:33:00 -
[4]
Originally by: Selnix
With drones only returning to the bay at standard speed in a straight line, a drone under fire is likely to die if you don't fight at blaster range. Also, a webbed drone is a dead drone 90% of the time if you are not close enoght to scoop it immediately. As both large shield transporters and large armor repairers only have 7-9km range, doing as you sggest would dictate the range of drone ships for them, regardless of the range of any ausiliary weapons that the person may be using, unless they see their 2m isk Hammerhead IIs as disposable.
I'm not going to repeat myself, but post 76 of this thread is how I feel about drones and what I would like buffed as drones do really needs fixing. However I just read somewhere that they will not get any more HP or be changed in Revelations due to the scooping/redeploy full shield issue. The above was my suggestion only in response to counter that reason.
Anyway - valid point about the remote rep range - perhaps a new remote drone repair mod with higher range is needed?
Regarding feedback on your interface - I've not read your whole thread yet, but it looks too cluttered with too many options for my taste. Xcom's on the previous page seems a better 'look' anyway. Cheers.
- Ideas are my business...maybe thats why I'm always broke! Science Ships |
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